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541. Lets add a dash of ECM huh? - in Player Features and Ideas Discussion [original thread]
I'd like to see a high-slot ECM module that has a chance to break all locks on the ship on which it is fitted. Would round out my Manticore setup nicely. What you suggest here, though, would be a bit too awesome. Why not just fit a multispec ECM?...
- by Reggie Stoneloader - at 2008.02.01 07:08:00
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542. make destroyed player ships tractorbeamable - in Player Features and Ideas Discussion [original thread]
SOunds like the sort of thing that would mess with flagging rules. EIther lots of Concording or lots of griefing would ensue, I'd wager. Crusades: Security Status
- by Reggie Stoneloader - at 2008.02.01 06:55:00
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543. separate chat client with hooks to the main client - in Player Features and Ideas Discussion [original thread]
Let me check local from twenty jumps away with it, and I'd pay money for that one. Crusades: Security Status
- by Reggie Stoneloader - at 2008.02.01 06:10:00
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544. Equilibrium of Man Faction Ships - in Player Features and Ideas Discussion [original thread]
I say make the Hydra an Abaddon hull. We've already got the Bhaalghorn for the 'Geddon. What's the other one that's missing? Caldari/Minmatar? Could we get Thukkers or something out of that? Crusades: Security Status
- by Reggie Stoneloader - at 2008.02.01 03:23:00
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545. There's gold in those hills! {Mining suggestions} - in Player Features and Ideas Discussion [original thread]
Crystals could maybe adjust distribution as well as yield? Crusades: Security Status
- by Reggie Stoneloader - at 2008.02.01 03:19:00
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546. Allowing carriers into high sec empire space - in Player Features and Ideas Discussion [original thread]
Capital ships should not be for the faint of heart. If you aren't comfortable flying it, don't fly it. Moving them to Empire would lead to logistics shenanigans that I find disturbing. Crusades: Security Status
- by Reggie Stoneloader - at 2008.02.01 03:18:00
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547. Weapon groups for ammo changing - in Player Features and Ideas Discussion [original thread]
A common and excellent suggestion. Let us activate them simultaneously, too. F1-F8 just to turn your guns on, then having to hold modifier keys or use the mouse to activate other modules, is a pain in my neck. Crusades: Security Status
- by Reggie Stoneloader - at 2008.02.01 03:16:00
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548. Optimizing the test server. - in Player Features and Ideas Discussion [original thread]
I wonder if that would work. I don't want total updates, though, I'd hate to lose my modified jump clones and hangars every time I update my skills. Crusades: Security Status
- by Reggie Stoneloader - at 2008.01.31 05:32:00
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549. Warp Drive (Shake, Rattle, and Roll) - in Player Features and Ideas Discussion [original thread]
Addendum to 1): Missiles too, please. Crusades: Security Status
- by Reggie Stoneloader - at 2008.01.31 05:14:00
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550. There's gold in those hills! {Mining suggestions} - in Player Features and Ideas Discussion [original thread]
I like it. I'd like to see the rocks be huge, too. So instead of spawning the little gravel of high-ends you see in belts, just have a mining site contain a half-dozen huge roids and a bunch of dust clouds, unminable rock furniture and maybe some ...
- by Reggie Stoneloader - at 2008.01.30 07:53:00
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551. Clone Jump time limit - in Player Features and Ideas Discussion [original thread]
Brilliant. I'd also suggest that research agents offer missions at 23-hour intervals. Trying to keep your RP flowing at max speed invariably leads to a later and later bedtime each night. Crusades: Security Status
- by Reggie Stoneloader - at 2008.01.30 07:18:00
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552. level 5 missions to high sec areas - in Player Features and Ideas Discussion [original thread]
Originally by: Sir Cyco Level 5 missions are about Faction warefare ... I love and cherish the idea of faction warfare, and every time they put something in that's not faction warfare, I wonder why they're wasting their time with it. Lev...
- by Reggie Stoneloader - at 2008.01.30 07:12:00
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553. Mediator Skill - in Player Features and Ideas Discussion [original thread]
I like the idea. I'd like to see it based on the research model. You train up the appropriate skills, and then you find a Mediation agent, and you sign on to mend your relationship. Based on skills, your standings gradually increase up to "neutral...
- by Reggie Stoneloader - at 2008.01.30 07:00:00
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554. passive shield missile battleship - in Player Features and Ideas Discussion [original thread]
Yeah, Rattlesnake's bulletproof. I used to have a novelty officer fit in EFT that tanked something like 3500DPS on that boat. If you rig it right, you can get a good passive tank on the Raven. Neighborhood of 600DPS with T1 rigs, T2 mods and a co...
- by Reggie Stoneloader - at 2008.01.29 21:50:00
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555. Please make ALL station services windowed! - in Player Features and Ideas Discussion [original thread]
Edited by: Reggie Stoneloader on 29/01/2008 21:04:24 I want it to be an option. I like both, in different situations. Map-in-a-window is kind of there, with the Map Browser (F11). It needs love, but the foundation is already laid. Actually, ...
- by Reggie Stoneloader - at 2008.01.29 21:01:00
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556. Eve is BROKEN - in Player Features and Ideas Discussion [original thread]
Edited by: Reggie Stoneloader on 29/01/2008 20:59:03 The OP is angry, for whatever reason, and I can sympathize with him. I, too, started this game with crazy dreams about building an exciting life in space, mining ores (Named my guy "Stoneloa...
- by Reggie Stoneloader - at 2008.01.29 20:58:00
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557. level 5 missions to high sec areas - in Player Features and Ideas Discussion [original thread]
Originally by: Del Narveux So basically, if all that was addressed people would do it and all would be right with the world. But the security status risk vs reward formula is total bull**** regarding lowsec, and CCP needs to stop saying 'o...
- by Reggie Stoneloader - at 2008.01.29 06:43:00
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558. Faces in EVE - in Player Features and Ideas Discussion [original thread]
Holy crap, is that true? Awesome. Crusades: Security Status
- by Reggie Stoneloader - at 2008.01.28 19:51:00
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559. More realistic ship layouts - in Player Features and Ideas Discussion [original thread]
If this was introduced, would there be any reason to fly smaller, lighter, faster, more expensive ships? Would anyone fly a Deimos knowing that a Hyperion has eight of each blaster type fitted? How about if you can fit a secondary weapon system, ...
- by Reggie Stoneloader - at 2008.01.28 19:43:00
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560. Best idea ever, make T1 frigates actually something worth flying! - in Player Features and Ideas Discussion [original thread]
I support the idea of more slots for T1 speed frigs. Poor useless Condor... The thing is, the Condor's actually quite good. Damage output rivals a Merlin, and they have great range, making them excellent fire support for level 1 missions and 1/10...
- by Reggie Stoneloader - at 2008.01.28 19:40:00
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